THE LONG WAY HOME

Complete research note

Early Culture novels: Orbital reading notes

Source files are local TXT conversions. References use their original one-based line numbers. These are paraphrased scene-design notes.

Coverage ledger

  • Consider Phlebas: lines 1–15,988 read sequentially, including appendices. The excerpt of Matter near the end (lines 15,827 onward) was read as part of the file but is not treated as Consider Phlebas evidence. Total: 15,988 lines.
  • The Player of Games: lines 1–12,244 read sequentially. The Matter preview at lines 12,105 onward was read but not treated as Player of Games evidence. Total: 12,244 lines.
  • Use of Weapons: lines 1–17,354 read sequentially. The States of War excerpt and promotional material beginning at line 17,041 were read as part of the file but are not treated as Use of Weapons evidence. Total: 17,354 lines.

Consider Phlebas

Vavatch: an Orbital outside Culture ownership

  • Vavatch is described as a large Orbital under a condominium arrangement, thought likely to remain neutral during the war. This is evidence that an Orbital can have complex ownership and politics; it is not a model of normal Culture governance. [Consider Phlebas, lines 1831–1843]
  • The Culture plans to evacuate Vavatch's population before destroying the habitat to keep it out of Idiran hands. The undertaking is treated as logistically extraordinary; the immediate danger reflects wartime circumstances, not normal Orbital life. [lines 1839–1847]

Fal's Culture Orbital Plate: direct inhabited scene

  • A lodge sits on a mountain vantage with a stone terrace, a low parapet, flower-covered trellis, bench, and distant plain. The surroundings present as a settled and landscaped outdoor place, not a visibly mechanical interior. Distant snowy peaks are clear across roughly 30 km; moving cloud shadows on a plain can be seen about 10 km away horizontally and 1 km below the observer. [lines 2531–2547]
  • Fal climbs mountains for pleasure, including alone, and has broken her leg doing so. A field-strand splint supports it, while a drone can extend a support field. A harness or nearby rescue drone would have prevented or reduced the risk, but she chose not to use them. This is a concrete example of real, chosen physical danger in an otherwise well-supported Culture life. [lines 2552–2568, 2612–2619]
  • Culture people have access to sports, games, romance, study, and other self-directed pursuits; this paragraph is broad societal framing rather than an Orbital-specific architectural detail. [lines 2592–2604]
  • Fal lives on a Plate of an Orbital; the lodge, plain, and mountains all stand on it. She can use a flyer to cross the plain. The mountain scene shows a functioning inhabited Plate; the wording about the Orbital being complete only after Plates join suggests this Orbital is not yet fully joined, so avoid generalizing its unfinished state to all Orbitals. [lines 2612–2635]
  • The Plate is almost flat, with a slight concave vertical curve. Banks gives the internal diameter of the eventual complete Orbital as over three million km. The gentle concavity lets Fal see the very foot of mountains 30 km away, in contrast with a planetary horizon that hides low terrain. This is key visual guidance: wide long-range sightlines, terrain rising visibly from its base, and no ordinary planet curvature at this scale. [lines 2624–2636]
  • Outdoor sky is clear blue; there is sunlight and flower-cast shadow, a hot still day, clouds, snow, a grassy plain, and mountains. In this passage the experience is naturalistic despite the engineered substrate. [lines 2531–2547, 2624–2635]
  • Fal has a pocket terminal and asks that her mountain climbing go unmonitored by the Plate's Mind network. She is left in the snow for a day and night after her accident until a search party finds her. Later she suspects a hidden observer may have watched without intervening, so the text does not confirm the request was honored. This still establishes privacy as a negotiated concern and physical peril as possible. [lines 2612–2619, 2940–2956]
  • Fal later joins a yacht excursion from a port reached by an old steam funicular descending from the lodge; this passage is continuous with her Orbital residence, though the yacht paragraph itself does not restate "Orbital." The landscape includes an inland sea, clear water, uninhabited wooded islands, sandstone cliffs, golden beaches, flowering plants, birds, and playful red marine animals. People swim, canoe, explore, and sail for pleasure. The scene supports a broad, apparently natural recreational landscape on her Culture Plate. [lines 8331–8348, 8364–8424, 8480–8488]
  • Fal can look from a yacht wheelhouse toward distant snowy heights over water; a remembered hiking route includes marshy plateau, reeds, mountain stream, rock terraces, ice and winter sun. The geography feels continuous at large scale rather than compartmentalized into domes or modules. [lines 8604–8654]
  • On her first mountain climb after the injury, Fal sees white summits, forested foothills, rolling downs, a sunlit river plain, and the hills holding her lodge. She could have reached the summit by flyer but chooses the climb for its effort and meaning. This supports the emotional texture of Culture Orbital leisure: wilderness-like exertion remains valuable even when convenient transport exists. [lines 10876–10901]
  • Fal's reflection says that residing on a Culture-built Orbital (or in a Rock) is not by itself a clear test of Culture citizenship; some such settlements claim independence. Treat the habitat's construction, political alignment, and residents' identity as separate attributes. [lines 10961–10973]
  • The historical appendix says the Culture provides abundant living space chiefly on Orbitals, described as cheap in matter relative to available resources. This is direct evidence that Orbitals are a principal everyday residential form of the Culture, not exceptional showcase projects. The same passage ties them to a society with production in excess of demand and no internal need for money. [lines 15643–15651]
  • The appendix says some Culture Orbitals could be moved or abandoned and their populations relocated during war. Earlier wartime attacks on Orbitals caused billions of deaths. These are strategic and catastrophic possibilities, not routine life conditions. [lines 15697–15703]
  • After the war, one sentient drone works at a transport systems factory on the Erbil Orbital; Fal later teaches on another Orbital. These are brief but useful examples of actual non-recreational work and education on Culture Orbitals. [lines 15753–15765]

Vavatch's exterior and water world (non-Culture Orbital)

  • From an approaching ship, Vavatch appears as a sparkling blue-and-gold hoop against black space, compared to an immense bracelet. The text calls it a "fourteen-million-kilometer hoop" (not explicit here whether that is circumference or diameter). Its slowly turning inhabited band is about 35,000 km wide. [lines 2966–2974]
  • Most of the inward surface is aquamarine ocean over an ultradense base, flecked with white clouds and giant storm systems; some cloud banks span the full band width. Land appears as a narrow brown thread from afar, along one sloped retaining wall of pure crystal. In reality that land strip may be up to 2,000 km across. [lines 2966–2977]
  • A bucket-and-boat demonstration of centrifugal force is recalled in connection with Vavatch's huge seagoing ships: a spinning vessel can hold water against its inward surface. This is a character's analogy, useful for visualizing why seas cling to the inner band. [lines 3032–3039]
  • Vavatch's huge seaships travel continuously around the circuit; one circuit takes roughly 40 years. Their mass is about a billion tons, and getting up to speed takes years. Conventional liners and aircraft serve them. This is Vavatch's distinctive transport culture, not a standard Culture Orbital feature. [lines 3238–3258]
  • Two edgewalls bound the surface. The seaward wall is transparent crystal, slants outward from the base, and rises about 2,000 km. Its lower mirror-like area reflects stars, making its true distance hard to judge. Seen from outside, blue daylight glows through it, and a craft can cross its sharp summit into the inhabited side. [lines 3414–3433]
  • The underside is smooth ultradense material, vast enough to read visually like a metal planet when flying along it. The inner band, viewed from high over an edge, can look flat locally yet sweep up in the distance into black sky. At lower altitude the sky turns blue. [lines 3414–3437]
  • Vavatch controls climate in part through a magnetic field and magnetized artificial dust that screens some sunlight, cooling one sea region. On descent the craft crosses ions, thin gas, clear air, and a Coriolis jetstream. Cloud sheets and banks can fill the view for long periods, concealing ocean and vessels. [lines 3429–3446]
  • The spin produces apparent gravity. Vavatch's builders set it roughly 20% higher than the Culture ship's human-average gravity; visitors feel heavy. Anti-gravity devices counter mass and cannot cancel this spin gravity, whereas force-field flight works. [lines 3310–3315, 3442–3446]
  • Evanauth is a port/capital on the land strip, with shipbuilding history and space port facilities on the underside. [lines 3318–3331]
  • The Olmedreca Megaship is a separate moving habitat on Vavatch's sea. Its towers and glass/light-metal structures rise hundreds of meters above fog, with suspended bridges, promenades, monorail arches, pools, small parks, trees, flyer pads, railings, and awnings. The ship itself is about 4 by 3 km; these details illustrate a city at sea on this specific Orbital, not the general Orbital surface. [lines 3472–3488]
  • Close up, the Megaship feels like a deserted city rather than a vessel: stable decks, landscaped soil beds, bushes, chairs, canopy structures, spiral carpeted stairs, sport courts, outdoor ramps and arcades, and deep openings down toward sea level. This sense of ordinary public space at enormous scale is useful, while keeping the setting ship-specific. [lines 3516–3536, 3659–3682]
  • The spin-gravity distinction has lethal consequences: a visitor assumes his AG suit can hold him up, jumps from a high pad, and falls to the deck below. Do not depict conventional antigravity as a universal way to fly over an Orbital's surface. [lines 3552–3608]
  • To a person skimming low over the Circlesea, the surface feels like a vast flat ocean with hazy, featureless horizons; its overall concavity is not visually obvious at that altitude. There are warm and cold water zones, islands with beaches and reefs, and a sun reddened through artificial dust near the Edgewall. The Circlesea's water is fresh. [lines 4374–4413, 4420–4435, 4606–4622]
  • On a beach at night, stars move overhead while the far dayside of the ring is seen as a bright line high overhead. In a transparent urban dome elsewhere on Vavatch, stars and that sunlit far side are simultaneously visible, with departing shuttles crossing the view. This dual sky—local darkness and distant daylight—is a distinctive Orbital image. [lines 5162–5169, 5779–5786]
  • A Culture rescue shuttle on Vavatch is autonomous and can be left stationed with doors open until departure so people who choose evacuation can board. It has medical supplies and speaks with the passenger. The shuttle was once given to a Megaship, then requisitioned for evacuation. The choice to remain is mentioned explicitly, and the shuttle says it was instructed not to be upset by holdouts. This is a wartime emergency and an old shuttle, not a typical everyday transport scene. [lines 5350–5418, 5438–5441]
  • Vavatch permits a highly dangerous, voluntary gambling event in Evanauth under local official authority. This makes the city permissive but is extreme local subculture, not evidence that Culture Orbitals routinely host such events. The crowd includes many humanoid and non-humanoid species and machines. [lines 5727–5756, 5783–5799]
  • Evanauth's large arena has a transparent dome, stepped terraces, bars, food stalls, entertainment stages, holograms, sound fields, and loungers with personal controls. It is one example of mixed urban architecture on Vavatch; only the transparent dome's view gives direct Orbital sky evidence. [lines 5779–5803, 6033–6084]
  • Aoish credits can be redeemed for an area on a free Orbital, suggesting Orbital land parcels can be a recognized commodity outside Culture society. The Culture itself is described as unmoneyed in the same passage, so do not transplant Vavatch's credits or property deals to a Culture Plate. [lines 6093–6101]
  • The starving Eaters' island cult is an exceptional abusive group that refuses a Culture evacuation shuttle. Its conditions and violence must not be presented as representative of Vavatch, let alone a Culture Orbital. [lines 4740–4865, 5018–5026, 5350–5418]
  • Evanauth is a true two-sided port: surface streets, docks, roads and vehicle traffic lead to elevators descending roughly half a kilometer to a space-facing reception sphere under the Orbital's base. A transparent tube, walkways, access gantries and pressurized and open docks connect that sphere to vessels. The undersurface supports hanging towers and port machinery. [lines 6409–6469, 6585–6660, 6755–6775, 7651–7663]
  • Nighttime on the surface can be cold enough for visible breath; the brightly lit far side of the ring still arcs over the port and illuminates dock spray alongside stars and vehicle lights. [lines 6409–6432, 6637–6647]
  • A civilian GSV is docked under Evanauth, but its vast interior, cabin corridors, bays, travel capsules and city scale are GSV evidence, not an Orbital interior. The text says it has been demilitarized and is under Vavatch Hub authority at this point. [lines 6767–6847, 7449–7465]
  • The Culture's wartime destruction of Vavatch demonstrates its engineering: the ring's spin supplies both apparent gravity and its day-night cycle. Once severed, that spin drives the pieces outward; water and air then escape and freeze. The Orbital has a separate central Hub. This is a catastrophic edge case, not a normal environmental condition. [lines 7833–7933]
  • The Vavatch drone Unaha-Closp identifies itself as a legally recognized sentient citizen of the Vavatch Heterocracy, with employment, debt obligations, and a university path. These are Vavatch's institutional terms and should not be mapped onto Culture governance. [lines 8081–8137]

The Player of Games

Opening Culture Plate scenes

  • The opening recreation area has a hot dry desert and tall dunes immediately inland of a golden beach and white surf. A low club house stands near the shore. Culture participants play a simulated combat game in protective suits; recovery drones collect scattered reusable missile components. The game and its injuries are explicitly a simulation. [The Player of Games, lines 293–369, 417–465]
  • At night on this Orbital, a cloudy sky can still glow faintly because its distant dayside Plates shine through the clouds. A college's low buildings sit among trees by a shallow lake, with boats on its dark water; a faculty party opens onto a balcony or terrace. This gives a domestic scale foreground under a vast artificial-sky cue. [lines 475–499]
  • The lake connects by rivers and canals over a plain and shallow hills through grassland and forest to a sea more than 10 km away. The shore's smell can reach the college on warm air. This suggests the Plate has a legible, continuous watershed and neighboring biomes. [lines 483–499]
  • University and cultural life include professors, students, faculty social events, richly furnished halls with tapestries, and dense gatherings of people and self-aware drones who play, converse, and network. [lines 511–597]
  • The setting is identified as Chiark Orbital. A GSV stops there, drops off residents, and departs; visitors from ship habitats may find settling on a Plate a distinct experience. Chiark has a reputation for eccentric residents, apparently exaggerated. [lines 669–749, 773–785]
  • Gurgeh's home at Ikroh stands on a steep wooded slope above a fjord, with mountains across the water. It has turrets, cupolas, large rain-streaked windows, wood floors, an ornate fireplace and mantel, concealed lights that brighten as daylight fades, lawns and a path down into forest. A storm rolls low cloud around the building. This is a chosen, characterful house, not a standardized futuristic cell. [lines 865–927, 1019–1035]
  • Yay works on landscaping a neighboring Plate. Ordinary large-scale work includes forming mountain ranges and carving lakes under an overall plan discussed with other designers, including a machine. She proposes magnetically suspended vegetated rock islands over ocean, with no conventional land, as a bold alternative. That is only her proposal, not an existing feature of Chiark or normal Culture Orbitals. [lines 923–1011]
  • The disagreement over Yay's plan shows that even a post-scarcity Plate can involve human and machine design judgment and disagreement. The text does not establish a formal government or approval procedure from this conversation. [lines 951–1019]
  • Gurgeh and Chamlis discuss Culture material abundance: someone wanting a house like Ikroh can have one built and furnish it without buying or betting property. This is a character conversation, supported more broadly by the Consider Phlebas appendix on Culture abundance. [lines 1059–1075]
  • A house elevator descends 200 m through mountain and bedrock, passes a rotating lock, then crosses a roughly one-meter ultradense Plate base into an underside transit gallery. A car travels below the Plate with sunlight blazing upward on the base, stars and vacuum beyond its windows, and technical arrays suspended beneath. This is the clearest direct cutaway between natural landscape above and infrastructure/vacuum below. [lines 1353–1389]
  • At Gurgeh's house on a clear night, four far-side Plates of Chiark, about three million km away, are sunlit and cast silver light across clouds and fjord water, alongside stars. By day the place has ordinary rain, clouds and sunsets. [lines 1395–1405, 1449–1460]
  • Everyday travel includes personal aircraft landing on lawns, shared cars using the underside gallery, and drones flying up elevator shafts. Residents also ride through forest on animals or walk/run outdoors. The house has remote drones, a basement pool, terminals, and an answering house system. [lines 1207–1219, 1315–1357, 1381–1389, 1433–1457]
  • The Orbital has a Hub Mind that residents can call; Gurgeh reaches it through his house terminal, and it knows about ships arriving and leaving. When it listens to a private exchange, it claims such listening would appear on Gurgeh's daily communications statement. This is one scene's account of transparency/privacy practice, not proof of universal enforcement. [lines 1621–1699, 1791–1799]
  • A scenic antique train crosses a high valley bridge, tunnels through mountains, and takes most of a day to reach Tronze; the underside underground car could make the same trip in ten minutes. Travel can be deliberately slow and experiential. Gurgeh also hikes mountain paths and can flag down the train. [lines 1841–1865, 1941–1947]
  • Tronze, the largest settlement on Chiark Plate and Orbital, has fewer than 100,000 residents. It has spacious houses and squares, galleries, plazas, terraces, thousands of houseboats, and elegant towers connected by bridges. It lies at a great central massif, beside a lake about 1 km above the plain; the lake's outflow falls as a permanent broad waterfall into rain forest. [lines 1963–1995]
  • The narration characterizes Orbitals as the Culture's spacious, relatively rural hinterland, where residents spread out; its great GSVs are the true cities. Chiark is said to be fairly recent at roughly a thousand years old, yet Tronze is already near normal Orbital settlement size. This is excellent density guidance for scene design: even the biggest local town is modest against the giant Plate. [lines 1963–1971]
  • A Tronze concert draws people from around the Plate; multiple smaller musical performances happen around town under warm, cloudy night air and pale far-side light. Social spaces include vine-covered pergolas, lookout platforms over the falls, stone balconies and arches, lanterns, food laid out along a large shared table, and musicians playing together. [lines 1963–2065]
  • Gurgeh's birth house is a sprawling, irregular building by coastal dunes, reached on a path through wind-bent trees, grass and seabirds. The Plate supports families in houses and villages as well as isolated homes. [lines 2621–2631, 2859–2867]
  • Chamlis's village square has pale green stone galleries, awnings, fountains, trees, outdoor tables, and a central bandstand that also houses a screen; a dirigible crosses the distant blue sky. Chamlis's apartment has patterned tile, painted sandstone, inlaid pearl joints, paintings, and an aquarium. Styles can be deliberately old-fashioned and locally personal. [lines 2869–2901]
  • Gurgeh's house starts its fire after a weather forecast; its systems and remote drones handle comfort and chores, while he still cooks, hosts, walks, swims, writes, and reads. Hub can send drones to sweep and secure his home and can harden a communication channel on request. [lines 1417–1457, 2915–2997]
  • Culture information is broadly accessible via terminals and the Hub's banks, but a Mind's own thoughts and privately held information are protected as part of its personhood. Useful for portraying high connectivity with boundaries. [lines 2989–2997]
  • A handheld terminal, in any of several shapes, links a resident to information and rapid help. The narration says a Hub can dispatch a drone to catch a person falling from a cliff, or medical help after a severe accident. Gurgeh takes one on long wilderness walks; the possibility of being without it is recognized as a risk. [lines 3665–3685]
  • The high terrace at Tronze has a safety field along the great drop; in one prank a fall continues until hidden house drones catch the person. This is an extreme party anecdote, but it shows the mix of invisible safety systems and voluntary thrill-seeking. [lines 4103–4127]
  • The Plate's underside transit gallery can accommodate a roughly 330 m ship directly beneath a home; Gurgeh goes down to inspect it. House drones can carry luggage there, and the house copies his pictures into ship memory before departure. [lines 4123–4129, 4157–4165]
  • Gurgeh's roofs are designed to follow roughly the surrounding mountain slopes, a private aesthetic choice he had not told others about. Built dwellings can visually harmonize with local terrain by preference. [lines 3221–3281]
  • Chiark Hub and Plate landscapers set a future opening date for Tepharne, a new farside Plate still undergoing weathering. People will be allowed onto it only after that process, implying staged creation and maturation of landscapes rather than instant occupancy. [lines 4387–4395]
  • On leaving Chiark, Gurgeh sees his Plate recede and visually merge with three others on the same side of the Orbital into a single thick line; this is a scale cue for the segmented Plate arrangement and for how the habitat looks from space. [lines 4221–4233]
  • A Plate building collective is mentioned as a workplace for landscapers. Yay explores artificial volcanoes as a proposal for future Plate design, not an established feature of Chiark. [lines 4615–4623]
  • Chamlis gives Gurgeh a bracelet-sized model of a completed Orbital. Its inner face is half daylight, half night; blue ocean, little land patches and clouds show on the day half, tiny lights on the night half. This confirms the common visual shorthand of light-dark division and inhabited illumination from space, while the artifact itself is stylized. [lines 4817–4833]
  • The model changes over time: continent-like islands and cloud systems shift across the light-dark boundary. Gurgeh wonders whether it functions as a clock. This offers a miniature visual reference for orbital rotation, weather and changing illumination, not a literal account of how quickly real landforms move. [lines 5935–5947]
  • On return to Chiark, a ship passes over a vast monocrystal wall and down through an atmospheric boundary spanning roughly 3 million km. Four Plates can be seen in sequence: two older, lit and inhabited; one raw and cloud-covered during weathering; and one dark, still taking asteroid rock by landscaping machines. Molten rock is shaped in vacuum before placement. The outer wall appears blade-flat at ship scale before the craft descends into denser air. [lines 11691–11711]
  • The two inhabited Plates have nighttime lights and, with Chiark near aphelion, snow visible against dark seas. A lit seagoing liner passes below, blows horns and sets off fireworks. The incoming ship answers with artificial aurora. This is a vivid scene of ordinary maritime culture beneath the manufactured sky. [lines 11703–11715]
  • Gurgeh's fjord home appears from above as an individually sited residence amid snow-covered mountains, dark water, yachts and nearby houses; a large ship can follow the fjord and hover over it, darkening the house with its shadow. [lines 11727–11753]
  • Yay returns as coordinator for a new Plate pair at Chiark. Her once-proposed floating islands are not adopted, but some volcanoes may be in the plan; the dialogue leaves the exact number uncertain. [lines 11841–11865]
  • Two people die and hundreds are hurt when festival fireworks explode in a lake and swamp cliffside terraces. Another person dies in a combat game. Culture infrastructure and medicine do not eliminate all accident risk. [lines 11917–11925]
  • Gurgeh explains to an outsider that the Culture has no written laws, almost no crime, and few ordinary motives for crime. Someone who kills another is followed by a monitoring drone to prevent recurrence and faces social exclusion. This is a character's broad Culture description, applicable context for a Culture Orbital, not an identified Chiark statute or a full legal code. [lines 8937–8977]

Use of Weapons

This novel supplies almost no direct visual or daily-life evidence about a Culture Orbital. Its substantial Culture habitation scene takes place on a GSV, and many apparently idyllic landscapes are explicitly planets. The distinctions are important because the ship interior could easily be mistaken for an Orbital settlement.

  • Sma's old power-station residence, castle, straits and sea are explicitly on a planet; they should not be borrowed as Orbital topography. [Use of Weapons, lines 1225–1233]
  • Zakalwe moves among GSVs, smaller ships, planets, and other people's space habitats. A passing narration explicitly says he spent time on “planets, rocks, habitats and orbitals” visited during the GSV Size Isn't Everything's voyages, but provides no particular Orbital scene or description from those stops. This confirms Orbitals as visited Culture settings without establishing their appearance here. [lines 12392–12396]
  • The neutral Impren Habitats are proposed as a political refuge and summit site. The text calls them space habitats and does not establish that they are Orbitals or Culture-governed. Avoid turning the name into a Culture Orbital. [lines 6703–6707, 10284–10296, 11561–11569, 14813–14821]
  • The GSV Size Isn't Everything is over 80 km long and contains a valley-like residential district, stepped leafy terraces, bridges, a stream, cafes and lawns beneath a glowing ceiling, with a travel tube and strip of simulated sun above. All this sits inside a moving ship whose dimensions and support depend on force fields. It shows the Culture's taste for naturalistic communal space, but the enclosing ceiling, ship scale, and fabricated local day must not be attributed to an Orbital. [lines 11884–11910]
  • On that GSV, Zakalwe walks for days among differently configured residential sections; restaurants and bars can be fully automatic or staffed by people who choose to help. Sleep rooms vary in decoration but provide washing, network access and a view made by a fake window. The whole ship cycles into artificial dusk. These are observations of ship life, not the layout or climate of an Orbital. [lines 11910–11964]
  • People on the GSV build a smaller ship by hand for the pleasure and meaning of participating, even though machines could work faster. Others swim, play sports, pursue research, or wipe tables by choice. This is broader Culture social context that might inform Orbital residents, but this scene is explicitly on the GSV. [lines 11972–12056]
  • The GSV has swimming complexes, districts where some residents wear only ornaments, drone citizens, cafes, a multi-species population, and huge air-filled space beyond its material hull. Its apparent outer boundary is a field-held ellipsoid; this is ship architecture, not evidence of an Orbital's edge wall or sky. [lines 12056–12118, 12202–12224]
  • Zakalwe initially finds GSV life idyllic and learns to stop trying to pay in bars. Sma's response is that one must like crowds, a contrast with the spacious, thinly settled Orbitals described in The Player of Games. This conversation occurs on the GSV. [lines 12284–12338; compare The Player of Games, lines 1963–1971]
  • Zakalwe's beach residence and Shias Engin's open-walled house are on a world where he is a visitor, not a Culture Orbital. Likewise the snowy iceberg war zone and the canyon city of Solotol are planetary settings. [lines 5077–5109, 5125–5149, 6635–6773, 7422–7462, 13265–13269]
  • The apparently vast parkland around the preserved battleship and Livueta's hospital is also on a planet, explicitly identified just before the park scene. Its two-sun sky, ornamental gardens, maglev line, and ocean horizon cannot be treated as Orbital evidence. [lines 16295–16331, 16491–16511, 16667–16675]