HOW TO PLAY CATHEDRAL
- The object of the game is to place all your buildings within the
walls of the city, while trying to prevent your opponent from
doing so.
- If you completely enclose a part of the city with your buildings
alone or with your buildings and the wall, this part of the city
becomes your property and your opponent may not place any of his
buildings within it. The buildings must meet wall to wall; a
corner to corner contact is not acceptable.
- You may
not use the Cathedral as part of the boundary to enclose the
claimed space.
- Neither you nor your opponent may claim
space on your first move.
- If you enclose and therefore
isolate one and only one of your opponent's buildings or the
Cathedral you may remove it and claim the space enclosed. The
building must be removed immediately after the move during which
it was enclosed otherwise it must remain where it is and the
space is still available to your opponent.
- Your
opponent's building may be replayed in a later move but the
Cathedral once removed is not replaced for the remainder of that
game.
- If you enclose two or more buildings, one of
which may be the Cathedral, then none of the buildings may be
removed and the space is still available to your
opponent.
- The game ends when no further moves can be made by either player.
The winner is the player who succeeds in placing all his
buildings within the city while preventing his opponent from
doing so. If neither player succeeds in doing this then the
player whose unplaced buildings would occupy the least number of
squares is the winner otherwise the result is a draw.
- When a series of games is played, the players alternate placing
the Cathedral and making the first move. At the end of each game
players are awarded points equal to the number of squares their
unplaced buildings would cover. The winner of the series is the
player with the smallest total of points.
NOTES ON THE RULES